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Question1: You are part of a design team for a GPS system for mountaineers. During user interviews, you notice that most users tend to describe mountain climb difficulty as follows: F Facile (Easy); PD Peu Difficile (A little difficult); AD Assez Difficile (Fairly difficult); D Difficle (Difficult); TD Tres Difficile (Very difficult); ED Extremement Difficult (Extremely difficult). What classification system is being used?
Question2: You are working with a design team who are creating a new method of contactless payment using a digital watch. You have carried out site visits, analysed the data and now need to create a prototype to test with users. Which design approach would offer most value?
Question3: Researchers carry out a usability test of a machine used to pay for car parking. 5 participants take part in the test. The following list summarises the consequences of 4 usability problems found in the test. Rank order the problems from most severe to least severe.1 This problem caused 3 participants to backtrack and re-start the transaction.2 This problem caused 1 participant to pay for a longer parking period than was necessary.3 This problem caused 5 participants to notice a typing error in the instructions.4 This problem caused 4 participants to underpay for parking.
Question4: Which of the following are principles of user centred design?a Users are involved throughout design and development.b Software user interfaces should be attractive and easy to use.c The best designs emerge from self-organizing teams.d Our highest priority is to satisfy customers through early and continuous delivery of valuable software.e The design is driven and refined by user-centred evaluation.f The design team includes multidisciplinary skills and perspectives.
Question5: Consider two alternative designs for an electronic form aimed at users who complete the form on a desktop computer several times per day. In Design A, the form uses 10 text fields where users type and tab to the next field. In Design B, the form uses a mixture of drop down menus, radio buttons and text fields. Which of the following predictions is most likely to be true?
Question6: Match the terms and their definitions.1 Validated learning2 Interaction Design3 Iterative design4 Visual DesignW A design approach based on a cyclical process of prototyping, testing, analysing, and refining a system.X A design approach where the design team test design hypotheses with users.Y The process of devising grids, laying out pages, choosing colour palettes and developing icons.Z The process of identifying design solutions and creating prototype user interfaces.
Question7: The graphical user interface used in most computers uses a desktop metaphor, with items such as a wastebasket, folders and a desktop. Which of the following statements about visual metaphors is FALSE?
Question8: You are part of a design team working on a blood pressure monitor that patients with high blood pressure will use in their home. Your colleague has given you a user story to review. The user story reads, "As a patient, I want to enter my target blood pressure via the keypad so that I can receive an alarm if I have hypertension". What is the MAIN reason you would ask your colleague to re-write this user story?
Question9: You are part of a design team developing a smartphone application aimed at birdwatchers. Users will make a recording of the bird's call and then the app will identify the species of bird by comparing the recording with a central database. What would be the BEST way to uncover the user requirements for this app?