EMT Practice Test

1. Question Content...


Question List

Question1: You are part of a design team for a GPS system for mountaineers. During user interviews, you notice that most users tend to describe mountain climb difficulty as follows: F Facile (Easy); PD Peu Difficile (A little difficult); AD Assez Difficile (Fairly difficult); D Difficle (Difficult); TD Tres Difficile (Very difficult); ED Extremement Difficult (Extremely difficult). What classification system is being used?

Question2: You are working with a design team who are creating a new method of contactless payment using a digital watch. You have carried out site visits, analysed the data and now need to create a prototype to test with users. Which design approach would offer most value?

Question3: Researchers carry out a usability test of a machine used to pay for car parking. 5 participants take part in the test. The following list summarises the consequences of 4 usability problems found in the test. Rank order the problems from most severe to least severe.
1 This problem caused 3 participants to backtrack and re-start the transaction.
2 This problem caused 1 participant to pay for a longer parking period than was necessary.
3 This problem caused 5 participants to notice a typing error in the instructions.
4 This problem caused 4 participants to underpay for parking.

Question4: Which of the following are principles of user centred design?
a Users are involved throughout design and development.
b Software user interfaces should be attractive and easy to use.
c The best designs emerge from self-organizing teams.
d Our highest priority is to satisfy customers through early and continuous delivery of valuable software.
e The design is driven and refined by user-centred evaluation.
f The design team includes multidisciplinary skills and perspectives.

Question5: Consider two alternative designs for an electronic form aimed at users who complete the form on a desktop computer several times per day. In Design A, the form uses 10 text fields where users type and tab to the next field. In Design B, the form uses a mixture of drop down menus, radio buttons and text fields. Which of the following predictions is most likely to be true?

Question6: Match the terms and their definitions.
1 Validated learning
2 Interaction Design
3 Iterative design
4 Visual Design
W A design approach based on a cyclical process of prototyping, testing, analysing, and refining a system.
X A design approach where the design team test design hypotheses with users.
Y The process of devising grids, laying out pages, choosing colour palettes and developing icons.
Z The process of identifying design solutions and creating prototype user interfaces.

Question7: The graphical user interface used in most computers uses a desktop metaphor, with items such as a wastebasket, folders and a desktop. Which of the following statements about visual metaphors is FALSE?

Question8: You are part of a design team working on a blood pressure monitor that patients with high blood pressure will use in their home. Your colleague has given you a user story to review. The user story reads, "As a patient, I want to enter my target blood pressure via the keypad so that I can receive an alarm if I have hypertension". What is the MAIN reason you would ask your colleague to re-write this user story?

Question9: You are part of a design team developing a smartphone application aimed at birdwatchers. Users will make a recording of the bird's call and then the app will identify the species of bird by comparing the recording with a central database. What would be the BEST way to uncover the user requirements for this app?